A Crime Sim · In Development

Criminal Dynasty

The underworld is a business. Run it.

The pitch

It starts with $2,500 and a bad idea. Build everything from there. A criminal empire, across decades.

Numbers go up

One corner. Then the block. Then the city.

A lone operator becomes a crew, a made man, a family. A dynasty. Keep scrolling; watch it climb.

An interactive demonstration: a criminal enterprise grows from $2,500 in 1995 to a multi-generational dynasty worth over $20 million across roughly fifteen years, with operations income, expenses, and rising police heat.

The job

It's management. The product just happens to be crime.

Football Manager for the underworld. Every screen is a decision, every dollar a risk, every name a person who can flip.

01

Run the rackets

Numbers, fencing, loansharking, no-show jobs. Each one a faucet, a liability when the heat comes.

02

Build the crew

Recruit, promote, and trust the wrong man at your peril. Loyalty is an attribute. So is ambition.

03

Launder the take

Dirty money can be traced; clean money is yours. Build the wash. Eat the spread.

04

Outlast the law

A case file thickens behind every win. Manage your name the way you manage your money.

The bet

The bigger you get,
the thicker the file.

Every dollar you earn is a dollar that can be traced. Ambition isn't free. It's the most expensive thing you'll ever buy. The only question is how long your luck, and your name, can hold.

Your move

Start with nothing.
Own everything.

Criminal Dynasty is in development. Get in early. Playtest invites and launch news, no spam.