Run the rackets
Numbers, fencing, loansharking, no-show jobs. Each one a faucet, a liability when the heat comes.
A Crime Sim · In Development
The underworld is a business. Run it.
Newark, New Jersey / 1995
The pitch
It starts with $2,500 and a bad idea. Build everything from there. A criminal empire, across decades.
Numbers go up
A lone operator becomes a crew, a made man, a family. A dynasty. Keep scrolling; watch it climb.
An interactive demonstration: a criminal enterprise grows from $2,500 in 1995 to a multi-generational dynasty worth over $20 million across roughly fifteen years, with operations income, expenses, and rising police heat.
The job
Football Manager for the underworld. Every screen is a decision, every dollar a risk, every name a person who can flip.
Numbers, fencing, loansharking, no-show jobs. Each one a faucet, a liability when the heat comes.
Recruit, promote, and trust the wrong man at your peril. Loyalty is an attribute. So is ambition.
Dirty money can be traced; clean money is yours. Build the wash. Eat the spread.
A case file thickens behind every win. Manage your name the way you manage your money.
The bet
Every dollar you earn is a dollar that can be traced. Ambition isn't free. It's the most expensive thing you'll ever buy. The only question is how long your luck, and your name, can hold.
Your move
Criminal Dynasty is in development. Get in early. Playtest invites and launch news, no spam.
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